#ifndef _PLAYER__H_
#define _PLAYER__H_

#include <glm_no_warnings.h>

#include "gameobject.h"

class Player :public GameObject
{
public:
    Player():GameObject(){}
	Player(b2World *world, glm::vec2 pos, glm::vec2 size, Texture2D sprite, glm::vec3 color = glm::vec3(1.0f));

};

#endif